blender – Godot doesnt import glTF material shaders correctly

blender – Godot doesnt import glTF material shaders correctly

In general, arbitrary node graphs cannot be exported from Blender — see https://blender.stackexchange.com/a/57541/43930 for the long explanation of that. To ensure that the material will export correctly, youll need to refer to the documentation for the Blender glTF exporter and configure your material accordingly. For more complicated effects, you can also bake Blender nodes down to simpler textures.

blender – Godot doesnt import glTF material shaders correctly

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